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Author
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Topic: color depth
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Vin Hamm's Posts: 8 From: NY Registered: May 2001
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posted June 14, 2001 10:16 PM
I cannot get UT to work when set for 32bit color depth. UT desktop gets screwed up and mouse pointer disappears. Does anyone else have this problem?IP: Logged |
Jethro Heineken Posts: 841 From:Manhattan Kansas.....Blah... Registered: Jan 2000
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posted June 15, 2001 12:45 AM
What color depth are you running your desktop at? Try running desktop at 32 bit if you arent already.------------------ IP: Logged |
Ken_Shiro Heineken Posts: 334 From:At the water purification plant, putting weed in your water. Registered: Dec 2000
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posted June 15, 2001 02:20 AM
Shouldnt UT run at the same colour quality as your desktop? It seems to me your monitor just can't handle the colour...IP: Logged |
-Axiom- Guinness Posts: 3801 From: phx.az.us Registered: Apr 2000
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posted June 15, 2001 02:32 AM
Two questions:Are you using Direct3D rendering, such as with an Nvidia card?Are you running UT v436?If so, you may be experiencing the D3D bug in v436. You'll need the d3ddrv.dll from v432 to fix all your menus. Right click and save this file. Then put it in the \UnrealTournament\System\ directory. ------------------ This post enhanced by IP: Logged |
Sir PotLucklUTKl Heineken Posts: 853 From:Salt Lake City, UT :) Registered: Oct 2000
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posted June 15, 2001 06:31 AM
Also the refresh rate is important. If it's set to "optimal" or "default" then UT won't run 32 bit color. At least that's what happens on my system anyway.------------------ IP: Logged |
Vin Hamm's Posts: 8 From: NY Registered: May 2001
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posted June 16, 2001 05:57 AM
I'm running UT 436. Monitor is set for 32 bit with 75hz refresh on a Nvidia Riva TNT2 video card. IP: Logged |