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Author Topic:   UnrealEd Problem (might be an easy question)
Psyb0rg
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Posts: 1
From:Tillson, NY, USA
Registered: Jun 2001

posted June 12, 2001 09:18 PM     Click Here to See the Profile for Psyb0rg   Click Here to Email Psyb0rg     Edit/Delete Message   Reply w/Quote
How do you make a mutator that doesn't extend Engine.Mutator? I have a "mutator" I've created...but it's not under Engine.Mutator, so how do I make it so it can be turned on and off? What do I need to put in the .int file, etc. Thanks

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