Topic: UnrealEd Problem (might be an easy question)
Psyb0rg Central
Posts: 1 From:Tillson, NY, USA Registered: Jun 2001
posted June 12, 2001 09:18 PM
How do you make a mutator that doesn't extend Engine.Mutator? I have a "mutator" I've created...but it's not under Engine.Mutator, so how do I make it so it can be turned on and off? What do I need to put in the .int file, etc. Thanks